using UnityEngine;
namespace NextMind.Examples
{
///
/// The ExampleScenesManager is a simple component managing users input during the example scenes (discovery et calibration).
/// Other inputs may be added here.
///
public class ExampleScenesManager : MonoBehaviour
{
private void Update()
{
// From this scene, go back to the hub when escape is pressed.
if (Input.GetKeyUp(KeyCode.Escape))
{
ExitToHub();
}
}
///
/// Function used to go back to hub.
///
public void ExitToHub()
{
var hubManager = HubManager.Instance;
if (hubManager != null)
{
hubManager.BackToHubScene();
}
}
}
}